CS:GO SDK Hammer Source "Abandoned House" Workflow (Part 4/5) -...
In this 4th part of 5 you will see the creation of displacement (terrain) and foliage process for the "Abandoned House" environment. This process can be applied to any game environment you create with...
View ArticleCS:GO SDK Hammer Source "Abandoned House" Workflow (Part 5/5) - Beyond the...
In this 5th part of "Abandoned House" environment you will see the creation for beyond the house sections, lighting, color correction, fixes and compiling. This process can be applied to any game...
View ArticleThe Complete "Abandoned House" Workflow Tutorial Series in Hammer Source (All...
Extensive 5-part workflow tutorial series on "Abandoned House" environment. Follow along from the very beginning of an idea to BSP block-in, texturing, detailing, displacement/terrain, foliage, beyond...
View Article26 Ways to Have Your Best Level Design and Game Environment Art Year
Steve Jobs once said that "You can't connect the dots looking forward you can only connect them looking backwards." Looking back, I now know what I should have done. I needed to develop daily...
View ArticleSummer of Tutorials - WoLD 48-Hour Flash Sale (2 Days Only)
WoLD Pre-Summer 48-Hour Sale begins today. Summer is almost here! As a kid I always looked forward to summer vacation because for 2-3 months I didn't have to go to school. As I grew older, 2-3 months...
View ArticleMy System for Setting Up Game Environment Projects for Maya LT/Maya, UE4 and...
When working to create a game environment or custom assets set such as Static Meshes, you'll be using 3d modeling/sculpting software (Maya LT, Maya, 3dsMax, Modo, Blender, Mudbox, ZBrush etc.),...
View ArticleComing Soon: Brand New UE4 Tutorial Series and Game Asset/Prop Workflows
I can finally announce the release date for the brand new tutorial series. This tutorial series is the reason for lack of updates on the blog and emails within the last few months. Something I have to...
View ArticleMassive UE4 Quick Start Guide to Creating, Exporting, Importing Custom Static...
There will come a time where you no longer want to use default Static Meshes or Static Meshes created by someone else to construct game environments. Instead you want to begin creating and using your...
View ArticleNOW OUT: Brand New UE4 Tutorial Series with FREE Limited-Time Game Asset/Prop...
"UE4: Custom Static Mesh Formula" is Now Out! (Along with some special Workflow Bonuses.) You can learn the entire pipeline and all the steps to what it takes to create, export and import custom...
View ArticleUE4: Making Water Material in "Starter Content" Work Without Stretching or...
UE4 "Starter Content" has 2 water materials - ocean and lake. These two materials are great to use in your environments and to study how water is created - ocean and lake. But there is a problem with...
View ArticleUE4: Night Time Lighting - Starry Sky with "BP Sky Sphere" Part 1/2...
How to light night time outdoor scene with a "starry" sky in Unreal Engine 4? There are 2 major obstacles with lighting night time scenes (or daytime scenes). First is artistic. You have to understand...
View ArticleUE4: Night Time Lighting - Moon Sky with "BP Sky Sphere" Part 2/2...
How to light night time outdoor scene with a "moon" sky in Unreal Engine 4? What if you want to have more atmosphere filled environment with moon lighting instead of a starry sky? In this second...
View Article11 Secrets for Level Design and Game Environment Ideas, Layouts and Reference...
I just spent half a working day looking at 3d maps. If you saw me during this time, you would yell at me "AG! Stop playing around and get back to work!" But, I was actually working. I was searching...
View ArticleUE4: 8-Step Checklist for Level Scene Setup to Begin Working
When I'm starting a new scene whether it's a playable level or stand-alone game environment, last thing I am concerned about is lighting. Lighting comes at a later stage in level design and game...
View ArticleCS:GO SDK Clip vs Player Clip Brush Texture - Which One Should You Use
Clip and Player Clip brushes are very important in Source mapping but I was confused which one to use? Clip or Player Clip? I decompiled a few maps and found that one map used "clip" (CS_Militia)....
View ArticleWhy I Stopped Playing Games and Why It's Important to Start Again
I stopped playing games for a long time... This happened naturally after I started working on level design and game environment art. It became about wanting to create than wanting to play. But, i...
View ArticleMassive UE4 Quick Start Guide to Creating, Exporting, Importing Custom Static...
There will come a time where you no longer want to use default Static Meshes or Static Meshes created by someone else to construct game environments. Instead you want to begin creating and using your...
View ArticleNOW OUT: Brand New UE4 Tutorial Series with FREE Limited-Time Game Asset/Prop...
"UE4: Custom Static Mesh Formula" is Now Out! (Along with some special Workflow Bonuses.) You can learn the entire pipeline and all the steps to what it takes to create, export and import custom...
View ArticleUE4: Making Water Material in "Starter Content" Work Without Stretching or...
UE4 "Starter Content" has 2 water materials - ocean and lake. These two materials are great to use in your environments and to study how water is created - ocean and lake. But there is a problem with...
View ArticleUE4: Night Time Lighting - Starry Sky with "BP Sky Sphere" Part 1/2...
How to light night time outdoor scene with a "starry" sky in Unreal Engine 4? There are 2 major obstacles with lighting night time scenes (or daytime scenes). First is artistic. You have to understand...
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