Extensive 5-part workflow tutorial series on "Abandoned House" environment. Follow along from the very beginning of an idea to BSP block-in, texturing, detailing, displacement/terrain, foliage, beyond the house, skybox, lighting, color correction and final compile.
Tutorial series features CS:GO SDK version of Hammer Source, but any Hammer Source version will work with this tutorial series including Team Fortress 2, Half-Life 2 and Left4Dead series.
But, what if you don't use Hammer Source?
The principles and workflow featured in these videos can still be applicable to your game environments and level designs. Some steps may not be directly relevant to a non-Hammer Source user but there are many principles and techniques that can be used regardless which game engine you are using.
Continue to All 5 Full Tutorials...
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The Complete "Abandoned House" Workflow Tutorial Series in Hammer Source (All 5 Tutorials)
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