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Massive UE4 Quick Start Guide to Creating, Exporting, Importing Custom Static Meshes for Game Environment Art

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UE4: Quick Start Guide to Creating, Exporting, Importing Custom Static Meshes for Game Environment Art

There will come a time where you no longer want to use default Static Meshes or Static Meshes created by someone else to construct game environments. Instead you want to begin creating and using your own custom Static Meshes.

You will quickly discover the amount of work and knowledge you'll need to acquire before creating your own 3d assets.

Custom Static Mesh creation is an involved process that uses multiple software and specific guidelines to follow for each step of the pipeline.

The process itself is actually very straight forward and simple once you've gone through it a couple of times. The problem is getting there. You must know the process sequence, rules, guidelines, options to check and problems to anticipate along the way.

Learning what to do for each step of the pipeline is what takes so much time. You will need to make sure your 3d modeling software is set up correctly for matching the scale and grid spacing in UE4. You will need to model a low-poly and a high-poly mesh, UV for textures and for lightmaps, set hard/soft edges, bake normal maps, create textures, material, collisions, export/import using specific settings while problem-solving at every step of the way.

In this MASSIVE quick-start tutorial guide (7,800+ words), we'll cover the entire overview from idea to final static mesh and all the steps that have to happen along the way.

Continue to Full Tutorial...


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