UE4: Night Time Lighting - Moon Sky with "BP Sky Sphere" Part 2/2...
How to light night time outdoor scene with a "moon" sky in Unreal Engine 4? What if you want to have more atmosphere filled environment with moon lighting instead of a starry sky? In this second...
View Article11 Secrets for Level Design and Game Environment Ideas, Layouts and Reference...
I just spent half a working day looking at 3d maps. If you saw me during this time, you would yell at me "AG! Stop playing around and get back to work!" But, I was actually working. I was searching...
View ArticleUE4: 8-Step Checklist for Level Scene Setup to Begin Working
When I'm starting a new scene whether it's a playable level or stand-alone game environment, last thing I am concerned about is lighting. Lighting comes at a later stage in level design and game...
View ArticleCS:GO SDK Clip vs Player Clip Brush Texture - Which One Should You Use
Clip and Player Clip brushes are very important in Source mapping but I was confused which one to use? Clip or Player Clip? I decompiled a few maps and found that one map used "clip" (CS_Militia)....
View ArticleWhy I Stopped Playing Games and Why It's Important to Start Again
I stopped playing games for a long time... This happened naturally after I started working on level design and game environment art. It became about wanting to create than wanting to play. But, i...
View ArticleWoLD Website Redesign 2018 and Upgrade to SSL/HTTPS
It is that time again to redesign WoLD. Last time I did this was back in 2014. I did a few minor interface changes throughout the next 4 years but nothing major. Now at the end of 2018 I decided to...
View ArticleHow to Use Color to Create Environments Like "Mirror's Edge"
If I show any screenshot from this game, you will know where it is from. The game has a distinct visual style. It features off-white environments with accentuated use of primary colors. Of course,...
View ArticleBlocktober: Your Quick Start Guide to Blockouts
Blocktober, Blocktober, the month of October... Blocktober is an event that begins October 1st and ends October 31. For the entire month you can see level designers, game environment artists and game...
View ArticleOne Level Design Mistake I Learned to Avoid From Playing "Mirror's Edge"
I really enjoyed playing "Mirror's Edge". But, the game has a level design problem despite having "runner's vision". And it could be fixed with one simple level design principle. So what is this ONE...
View ArticleNo More Updates to RSS Feed
RSS Feed updates are going away. I will no longer update this feed. I recommend to head over to WoLD Newsletter signup if you haven't yet. Get all the updates in your inbox on top of exclusive content...
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