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CS:GO SDK Hammer Source "Abandoned House" Workflow (Part 4/5) - Displacement/Terrain and Foliage Tutorial

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In this 4th part of 5 you will see the creation of displacement (terrain) and foliage process for the "Abandoned House" environment. This process can be applied to any game environment you create with Hammer Source.

I will be using CS:GO SDK version of Hammer Source, but any Hammer Source version will work with this tutorial including Team Fortress 2, Half-Life 2 and Left4Dead series.

Topics covered in this tutorial are adding and modifying displacement (terrain), texturing the terrain, blending between terrain textures, working with displacement patches and making sure everything is aligned, placing foliage, adding displacement decals and creating additional terrain detail.

Continue to the Full Tutorial...


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