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CS:GO SDK Navigation and Interface Basics in 15 minutes

Navigation and interface basics of Hammer World Editor. Before you can start creating maps, you need to know what the interface requires you in order to navigate around the editor. CS:GO editor is the...

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CS:GO SDK Player and Architecture Scale, Dimension, Proportion

Essential principle to any map creation, is keeping your world to scale and proper proportion. Walls, hallways, windows, doorways have to look just right to make your map realistic. If one of...

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CS:GO How to Create Your First Room - BSP Brush Geometry

Complete tutorial focusing on bsp brush geometry for beginners in CS:GO SDK. A lot of key concepts covered in this tutorial. Creating your first room. Expand to second room and add hallways. Using...

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CS:GO SDK Adding Prop Models: Using Models In Your Map

Your final map will be a combination of BSP geometry and prop models. The shell of your map is going to be made up of brushes, then more detailed geometry are 3d models placed in your map. There are 3...

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CS:GO SDK Adding Lights: How to Light Your First Room (Lighting Basics)

It is time to illuminate our simple map. To do that we need to insert light entities and tweak their properties for color and light intensity. There are a few bugs and errors we need to address. I...

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CS:GO SDK Texturing: Applying Textures and Principles for Optimizing Early

It is time to get rid of our developer textures and make the simple room look like an environment. This requires to texture bsp brushes. There are hundreds if not thousands of textures available for...

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CS:GO SDK How to Compile and Run Your First Map

It is now time to run our map in-game. Up to this point we have created bsp geometry, placed prop models, textured our simple map and inserted lights. Lets compile and run the map in-game. Continue...

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CS:GO SDK Creating Buy Zones and Inserting Player Starts

We are now going add gameplay entities into our CS:GO map. In this tutorial we will insert player starts for T and CT side. As well as add buy zones for each team to purchase weapons and gear....

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CS:GO SDK Inserting Hostages and Creating Hostage Rescue Zones

In this tutorial we will insert hostage player models and create hostage rescue zones. Also we will define the rescue zones with visual cues using overlays. This tutorial is for the new, updated...

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CS:GO SDK Creating Standard Bomb Site Zones For Defuse Map

In this tutorial we will set up a standard bomb site zones for a defuse map. We will also define the bomb site zones with visual cues using overlays. Continue Reading

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CS:GO SDK Creating Advanced Bomb Site Zones to Trigger Fire and Dust

In this tutorial we'll take the standard bombsite zones we created in last tutorial and add visual and functional entities. We'll add environment fire and dust cloud to trigger when the bomb goes off....

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Software for Game Environment Artist

What software/applications do you need to create game environment art? The following article is a list of software you would need to know and use to create game environments. I narrowed the list down...

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Deliberate Practice for Level Designers and Game Environment Artist

The following post/tutorial has been sitting in my queue for about a year. It is something I've wanted to finish and share with you for a while, but other tutorials would get in the way. Until I took...

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CS:GO How to Design Gameplay Map Layout (Complete In-Depth Guide)

The following is a study; a how-to guide for gameplay layout map design in Counter-Strike. I will be using Counter-Strike: Global Offensive, but this should apply to any Counter-Strike versions...

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CS:GO 6 Principles of Choke Point Level Design

Choke points are areas of the map where the attacking team meets resistance from the defending team before reaching the objective. Choke point areas are specifically designed to enhance gameplay. They...

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Top 6 Tutorials on Productivity, Focus and Time Management

Time management, focus, discipline and being able to finish a project have been very important topics for me, since I've struggled with this so much. I am constantly trying new ways to improve my work...

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CS:GO From Top Down Layout to BSP Block-In Workflow

In this tutorial I'm going to show you how to take your top down map layout sketch for Counter-Strike: Global Offensive map and begin blocking in BSP in Hammer level editor. We will create a floor...

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WoLD Website Redesign

I've had the redesign goal on the to do list for a while now. But other goals would tend to take its place. After months and months of avoiding wanting to update the design, I finally decided to get...

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UDK: Difference Between Textures and Materials

When I first started with UDK I had a lot of confusion understanding the difference between textures and materials. There are few fundamental distinctions between textures and materials. For example,...

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UDK: Material Editor Beginner Basics

Material Editor is an important element of UDK environment creation. It is where you will create and edit materials that will be used to texture your environment. This is an introduction to UDK...

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