CS:GO SDK Navigation and Interface Basics in 15 minutes
Navigation and interface basics of Hammer World Editor. Before you can start creating maps, you need to know what the interface requires you in order to navigate around the editor. CS:GO editor is the...
View ArticleCS:GO SDK Player and Architecture Scale, Dimension, Proportion
Essential principle to any map creation, is keeping your world to scale and proper proportion. Walls, hallways, windows, doorways have to look just right to make your map realistic. If one of...
View ArticleCS:GO How to Create Your First Room - BSP Brush Geometry
Complete tutorial focusing on bsp brush geometry for beginners in CS:GO SDK. A lot of key concepts covered in this tutorial. Creating your first room. Expand to second room and add hallways. Using...
View ArticleCS:GO SDK Adding Prop Models: Using Models In Your Map
Your final map will be a combination of BSP geometry and prop models. The shell of your map is going to be made up of brushes, then more detailed geometry are 3d models placed in your map. There are 3...
View ArticleCS:GO SDK Adding Lights: How to Light Your First Room (Lighting Basics)
It is time to illuminate our simple map. To do that we need to insert light entities and tweak their properties for color and light intensity. There are a few bugs and errors we need to address. I...
View ArticleCS:GO SDK Texturing: Applying Textures and Principles for Optimizing Early
It is time to get rid of our developer textures and make the simple room look like an environment. This requires to texture bsp brushes. There are hundreds if not thousands of textures available for...
View ArticleCS:GO SDK How to Compile and Run Your First Map
It is now time to run our map in-game. Up to this point we have created bsp geometry, placed prop models, textured our simple map and inserted lights. Lets compile and run the map in-game. Continue...
View ArticleCS:GO SDK Creating Buy Zones and Inserting Player Starts
We are now going add gameplay entities into our CS:GO map. In this tutorial we will insert player starts for T and CT side. As well as add buy zones for each team to purchase weapons and gear....
View ArticleCS:GO SDK Inserting Hostages and Creating Hostage Rescue Zones
In this tutorial we will insert hostage player models and create hostage rescue zones. Also we will define the rescue zones with visual cues using overlays. This tutorial is for the new, updated...
View ArticleCS:GO SDK Creating Standard Bomb Site Zones For Defuse Map
In this tutorial we will set up a standard bomb site zones for a defuse map. We will also define the bomb site zones with visual cues using overlays. Continue Reading
View ArticleCS:GO SDK Creating Advanced Bomb Site Zones to Trigger Fire and Dust
In this tutorial we'll take the standard bombsite zones we created in last tutorial and add visual and functional entities. We'll add environment fire and dust cloud to trigger when the bomb goes off....
View ArticleSoftware for Game Environment Artist
What software/applications do you need to create game environment art? The following article is a list of software you would need to know and use to create game environments. I narrowed the list down...
View ArticleDeliberate Practice for Level Designers and Game Environment Artist
The following post/tutorial has been sitting in my queue for about a year. It is something I've wanted to finish and share with you for a while, but other tutorials would get in the way. Until I took...
View ArticleCS:GO How to Design Gameplay Map Layout (Complete In-Depth Guide)
The following is a study; a how-to guide for gameplay layout map design in Counter-Strike. I will be using Counter-Strike: Global Offensive, but this should apply to any Counter-Strike versions...
View ArticleCS:GO 6 Principles of Choke Point Level Design
Choke points are areas of the map where the attacking team meets resistance from the defending team before reaching the objective. Choke point areas are specifically designed to enhance gameplay. They...
View ArticleTop 6 Tutorials on Productivity, Focus and Time Management
Time management, focus, discipline and being able to finish a project have been very important topics for me, since I've struggled with this so much. I am constantly trying new ways to improve my work...
View ArticleCS:GO From Top Down Layout to BSP Block-In Workflow
In this tutorial I'm going to show you how to take your top down map layout sketch for Counter-Strike: Global Offensive map and begin blocking in BSP in Hammer level editor. We will create a floor...
View ArticleWoLD Website Redesign
I've had the redesign goal on the to do list for a while now. But other goals would tend to take its place. After months and months of avoiding wanting to update the design, I finally decided to get...
View ArticleUDK: Difference Between Textures and Materials
When I first started with UDK I had a lot of confusion understanding the difference between textures and materials. There are few fundamental distinctions between textures and materials. For example,...
View ArticleUDK: Material Editor Beginner Basics
Material Editor is an important element of UDK environment creation. It is where you will create and edit materials that will be used to texture your environment. This is an introduction to UDK...
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