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Channel: World of Level Design
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Game World of Dear Esther

Over a weekend I wanted to play something. I wanted to have an experience, to explore and admire the world without having to worry about enemies, long playing times or leveling up. I chose Dear Esther...

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UDK: Bools - Puzzle Design and Interaction

Following article was written and contributed by Pete Bottomley. Pete is a co-founder of White Paper Games. This tutorial was created to give you a basic understanding of how to use Bools in...

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UDK: Cinematics Introduction - 2 Part Series

Following article was written and contributed by Pete Bottomley. Pete is a co-founder of White Paper Games. In this Cinematics tutorial we will show you how to set up your scene ready for a cinematic...

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UDK: Using Console Commands as Gameplay Elements

Following article was written and contributed by Pete Bottomley. Pete is a co-founder of White Paper Games. In this Console Commands tutorial we will look at how to use the functionality of console...

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UDK: 18 Important Principles for Creating and Using Lightmaps (Lightmap...

Lightmaps are very important part of game environment production in UDK. The quality of baked lighting and shadows in your map depend on it. Lightmaps determine how your models are lit, how they...

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UDK: Lightmap UV Layout Techniques and How to Create a Second UV Channel in Maya

In the first part of the tutorial we covered all the basics and important principles for UDK lightmaps. Now let's go deeper into practical examples and techniques. The following tutorial we will cover...

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UDK: How to Fix Lightmap Light/Shadow Bleeding and Seams

Very common errors you may encounter during lightmap process are light/shadow bleeds and seams. Knowing what causes them and how to fix these issues will make your models light and shadow better. The...

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UDK: How to Prototype Quick Time Events in Kismet

Following article was written and contributed by Pete Bottomley. Pete is a co-founder of White Paper Games. This tutorial was created to show you how to prototype a quick time event setup. This would...

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UDK: Lightmap Resolution for Static Meshes and BSP

Lightmap resolution for static meshes and bsp defines the quality and how sharp or blurry your cast shadows are across objects. Optimizing for lightmap resolution will help you keep the texture memory...

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UDK: Lightmap Common Problems and Solutions

Very common errors you may encounter during lightmap process are light/shadow bleeds and seams. Knowing what causes them and how to fix these issues will make your models light and shadow better. In...

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UDK: Lightmap Common Problems and Solutions

There was an exercise I used to do when I was learning how to draw and paint, "copying from masters". I would choose an artist that I admired or wanted to learn from. I would find a drawing/painting...

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Game World of Max Payne 3

The world of Max Payne 3 includes variety of locations and inspirational environments to look at. From luxurious apartments and clubs to the slums of Brazil, it has a bit of everything. Each...

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Game World of Counter-Strike: Global Offensive

In 2001 I was addicted to Counter-Strike. It dominated my life for a year and a half. I am ashamed to admit how many hours I've spent playing this game. At the same time I started mapping for it as...

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12 Recommended Level Design Editors for Download

There are a lot of level design editors (map editors) available. From original Half Life and Team Fortress to more current games such as Counter Strike: Global Offensive, Crysis 2, Call of Duty:...

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15 Recommended 3D Game Engines

If you ever wanted to take your skill further into game development and game design, you will need to begin exploring the world of game engines. Game engines will provide you with the framework that...

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What Level Editor and Game Engine Should You Use - (How to Choose)

There has never been a better time to start designing game environments and level designs. More game engines and level editors are becoming readily available for free or small price of the game to...

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How to Start Your Own Level Design or Game Environment Challenge (8 Ways)

Level Design and Game Environment challenges are one of the best and fastest ways to improve your own work. When I started my own self-imposed challenges back in 2008 it proved to be the key element...

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How to Have the Best Level Design and Game Environment Year

How do you have the best level design and game environment art year? I used to set vague goals, work on a couple of projects per year that I didn't finish; I didn't work on level design and game...

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GDC Level Design in a Day - Q/A Session

image: Official GDC Flickr (www.flickr.com/photos/officialgdc/6961974633/) This is the transcript of the Q&A session from the Level Design in a Day tutorial that occurred at GDC about two years...

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CS:GO SDK Download, Install, Launch Level Editor

Counter-Strike series has always been one of those games for me, that set me on the path to level design. I've spend considerable amount of time in early 2000's playing Counter-Strike 1.3 - 1.6. More...

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