The following is a study; a how-to guide for gameplay layout map design in Counter-Strike. I will be using Counter-Strike: Global Offensive, but this should apply to any Counter-Strike versions released.
I will go into depth of popular maps in CS:GO and dissect why these maps are structured the way they are. I will analyze what makes a good map and what creates good gameplay, flow and pacing.
I will tell you exactly how you can do the same for your maps.
This tutorial will also apply to any level designer that uses any form of attack/defend, assault or search/destroy type of multiplayer layout will greatly benefit from this guide. A lot of my insights come from variety of online multiplayer games that I've studied.
Principles of good multiplayer level design for first-person shooters don't change very much. The applications of the techniques do, but principles stay the same.
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CS:GO How to Design Gameplay Map Layout (Complete In-Depth Guide)
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