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CS:GO SDK Player and Architecture Scale, Dimension, Proportion

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Essential principle to any map creation, is keeping your world to scale and proper proportion. Walls, hallways, windows, doorways have to look just right to make your map realistic. If one of architectural elements looks too big or too small, the illusion of the world is gone. No matter how beautifully lit and textured it is.

Before starting your map in CS:GO, you need to know key unit dimenions for characters and architecture. This includes character crouching, standing, width. Wall heights, depths, stairs height and depth, windows, doors etc. You can't fix this in the later stages of your production, without remaking and reworking your geometry. So you must make sure that when you build your first wall, your first doorway or your first window, that they look correct.

In this tutorial we are going to cover all the necessary dimensions that you need to know in order to keep your map to correct scale and proportion.

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