Your final map will be a combination of BSP geometry and prop models. The shell of your map is going to be made up of brushes, then more detailed geometry are 3d models placed in your map.
There are 3 basic prop model types that you will be dealing with. Static, physics and dynamic. In this tutorial I will show you how to add all three model types. What the difference is between these props and how to manipulate them in the editor so you can detail your map.
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CS:GO SDK Adding Prop Models: Using Models In Your Map
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