The following tutorial is the second of a 3-part tutorial series for single player level design. It is focused on pacing, gameplay beats and how to structure your level design narrative storytelling to a cohesive gameplay experience. The series was written and contributed to World of Level Design by Pete Ellis, a level designer at Guerrilla Cambridge game studios.
In this tutorial you will learn:
- What is pacing and how to use it in your single player level designs
- How to avoid player boredom in your levels
- How different gameplay mechanics can be used to vary level pacing
- How to increase gameplay difficulty as the player progresses through the game
- How to increase AI player encounters as you raise the intensity and difficulty of gameplay
- Difference of pacing between film vs games and how to use that to your advantage (stealth vs combat)
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