The following tutorial is the first of a 3-part tutorial series for single player level design. It is focused on pacing, gameplay beats and how to structure your level design narrative storytelling to a cohesive gameplay experience. The series was written and contributed to World of Level Design by Pete Ellis, a level designer at Guerrilla Cambridge game studios.
In this tutorial you will learn:
- What are gameplay beats and how to use them for level design storytelling
- How to plan out your single-player level design story structure
- How pacing and gameplay beats were used for single-player campaign in Killzone: Mercenary
- How to use the three-act narrative structure from film in your level designs
- How to pace your level designs
- Ways to increase tension and intensity of your level
- How to introduce boss fights and new gameplay mechanics
- What are hard-gate sections
- How to use gameplay beats to set up streaming options for optimizing frame rate and memory usage
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