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Single Player Level Design Pacing and Gameplay Beats - Part 1/3

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The following tutorial is the first of a 3-part tutorial series for single player level design. It is focused on pacing, gameplay beats and how to structure your level design narrative storytelling to a cohesive gameplay experience. The series was written and contributed to World of Level Design by Pete Ellis, a level designer at Guerrilla Cambridge game studios.

In this tutorial you will learn:

  • What are gameplay beats and how to use them for level design storytelling
  • How to plan out your single-player level design story structure
  • How pacing and gameplay beats were used for single-player campaign in Killzone: Mercenary
  • How to use the three-act narrative structure from film in your level designs
  • How to pace your level designs
  • Ways to increase tension and intensity of your level
  • How to introduce boss fights and new gameplay mechanics
  • What are hard-gate sections
  • How to use gameplay beats to set up streaming options for optimizing frame rate and memory usage


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