Quantcast
Channel: World of Level Design
Viewing all articles
Browse latest Browse all 150

Single Player Level Design Pacing and Gameplay Beats - Part 3/3

$
0
0



The following tutorial is the third and final part of a 3-part tutorial series for single player level design. It is focused on pacing, gameplay beats and how to structure your level design narrative storytelling to a cohesive gameplay experience. The series was written and contributed to World of Level Design by Pete Ellis, a level designer at Guerrilla Cambridge game studios.

In this tutorial you will learn:

  • How to combine gameplay beats, pacing, level difficulty and storytelling narrative into a cohesive single-player level design experience
  • One thing that will help you craft level design combat gameplay sections within the narrative of the game
  • Level design pacing examples from Naugty Dog's Uncharted 2: Chapter 6 - Desperate Times
  • How to change things up so every level doesn't follow the same pacing pattern
  • What to do with middle sections of your levels to keep the player engaged and interested
  • How to use contrast to improve gameplay pacing
  • Creating "calm before the storm" moments
  • Setting up main battle sequences
  • How to break up boss battle sequences into multiple parts
  • Creating intensity through dramatic sequence set pieces rather than combat
  • Establishing and rewarding a boss battles


Continue Reading...


Viewing all articles
Browse latest Browse all 150

Latest Images

Trending Articles



Latest Images