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UE4: How to Insert, Apply and Use Decals Inside Your Level

Tutorial focuses on how to insert, apply and use decals inside your level. Such as how to move, rotate, scale decals and project them onto surrounding geometry properly. Continue to the Full Tutorial...

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UE4: Solution to Decals Not Rendering/Showing in Indirect Static Lighting

By default, decals will not render or show up in static indirectly lit areas (in shadow). This is due to a new rendering decal system implemented in UE4. To make your decals work in any lighting...

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Seeing the World as a Level Designer

Pete Ellis is back with another article on how to use "Environmental Transference" and begin to see the world as a level designer. Pete is a level designer at Guerrilla Cambridge and he has worked on...

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CS:GO SDK How to Spawn Any Weapon on the Ground (for fy/aim maps)

If you are creating a fight yard (FY) or aim map you need to spawn weapons on the ground for the player to pick up. Learn how to spawn any weapon in CS:GO into your map. Continue to the Full Tutorial...

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CS:GO SDK Automatically Assign Any Weapon to a Player On Spawn

If you are creating a training map focused on one weapon type such as ak-47, awp, deagle or revolver then you want to make sure the player spawns only with that weapon equipped. You need to strip all...

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CS:GO SDK Terminal Ballistics or How to Test if You Can Shoot Through Walls...

Ballistics is a study of the effects of firing a bullet from a gun. Terminal ballistics is a sub-field of ballistics. It is the study of the behavior and effects of a projectile when it hits its...

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UE4: Spotlight - 10 Submitted Artworks From "UE4 The Corridor Project"

"UE4 The Corridor Project" was created out of need. A need for a full step-by-step workflow on how to construct an environment from start to finish using Unreal Engine 4. I want to share some of the...

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CS:GO SDK Complete Guide to Using VisGroups to Organize and Work on...

As your map grows in size and complexity, the viewports become cluttered and a nightmare to work with. Placing and aligning BSP brushes or props begins to be near impossible. What do you do? How do...

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CS:GO SDK How to Create Functional, Climbable Ladders

To create a functional ladder in Counter-Strike: Global Offensive for players to climb up is a two-step process. You need: Visual object that lets the player know they can climb here BSP brush with...

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CS:GO SDK How to Choose/Change Your Map's Team Player Models for CT and T Teams

How do you define which team player models are spawned in your map? How do you make FBI vs The Anarchist or Separatists vs GIGN? This is done with a simple .kv text file you create in notepad....

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23 Recommended 3D Game Engines (Updated)

Update #3 (July 28, 2016): This post has been completely updated with 7 new, additional game engines, updated links and information that was outdated. If you ever wanted to take your skill further...

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CS:GO SDK 10 Quick Tip Tutorials with Source Engine #1-10

The following quick tips series is designed for beginners and experts using Hammer Source level editor and Source SDK game engine with specific focus on Counter-Strike: Global Offensive SDK. These are...

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CS:GO SDK How to Decompile Maps to Reverse Engineer and Improve Your Work

Each map contains valuable lessons, tips and techniques waiting for you to learn from. You can reverse engineer how a map was created, how it was optimized and which techniques were used to generate a...

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Maya vs Maya LT: Why I Decided to Switch to Maya LT for Game Environment...

Should you switch and use Maya LT or should you stick with full version of Maya? Find out why after almost a decade of using Maya, I decided to completely switch to Maya LT (slimmer, more affordable,...

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Coming Soon - New 9 Hours of Tutorials and New 148-page PDF Guide

It is all set and ready to go. Next week is going to be huge. I am releasing hours of tutorial content. What is this tutorial release about? Finally be able to learn 3d game environment modeling and...

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Now Out - Free PDF "Maya LT/Maya Primer Quick Start Guide"

"Maya LT/Maya Primer" is a free PDF Quick Start Guide to Begin Using Maya LT/Maya for Game Environment Art. The guide is 148 pages and features over 50+ tips and how to techniques. If you are looking...

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Now Out - "3D Game Environment Modeling/UVing Foundation with Maya LT/Maya"

Complete Beginner's Guide to 3D Game Environment Modeling and UVing with Maya LT/Maya for Game Environment Artist. Dive deep into 9 hours and 53 videos of sequential and specific tutorial series...

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Maya LT/Maya: First Time In Maya LT And How To Set Up Projects - Beginner...

The following tutorial is directly from Module 1 of 3 in "3D Game Environment Modeling Foundation" series. I've released this first Module completely free. It is focused on teaching you how to get...

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Maya LT/Maya: Interface Overview for Game Environment Modeling - Beginner...

The following tutorial is directly from Module 1 of 3 in "3D Game Environment Modeling Foundation" series. I've released this first Module completely free. It is focused on teaching you how to get...

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Maya LT/Maya: Guide to Mastering Viewport Navigation - Beginner Tutorial...

The following tutorial is directly from Module 1 of 3 in "3D Game Environment Modeling Foundation" series. I've released this first Module completely free. It is focused on teaching you how to get...

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