Are you unable to figure out your map's layout? Stuck with what a section of the level should look, play and flow like?
I've been in that situation too many times I care to admit.
I would be stuck and just couldn't figure out on how an area should look and what I should do next.
In this tutorial you will learn a quick and very useful technique. In fact, in less than one hour you can probably have something to play test and build upon.
I like this technique a lot because it allows you to go between an idea and implementation right away. It gives you something substantial to test and play.
Continue to the Full Tutorial...
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CSGO: Stuck? One Section Level Design for Gameplay from Idea to Playtest
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