When I begin a new project or learn a new game engine, the first things I figure out is scale and dimensions to use.
Deciding on a scale of player character and world geometry will help you to avoid major problems with proportion. Correct scale means that you know the basic dimensions for your architecture, your character and you use them as a guide to create your environment.
At the beginning of every level creation, you have to decide on base dimensions you will use for your project.
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UE4: Guide to Player Scale and World/Architecture Dimensions
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